OBJECTIVE
To work on exciting and memorable narrative entertainment, to be on a lively team and create assets for games, film and animation, toys, and print media.
EXPERIENCE
Flying NightBear Games, 2009
Beyonder
Work as Illustrator and Concept Artist, creating numerous illustrations and creature concepts for the upcoming independently published Roleplaying Game “Beyonder”.
Hasbro Inc, 2008 - 2009
Production Artist
Worked as a Production Artist in the Creative Services department. Created comps of packaging concepts for major vendors and trade shows, including Toys R Us, Target, and the 2009 Toy Fair.
Fantasy Flight Games, 2009
ShadoWar Trading Card Game
Freelance employment as an Illustrator for the Universal Fighting System expansion property
“ShadoWar”.
Wizards of the Coast LLC/Lucasfilm Ltd., 2008
Dungeons and Dragons, Star Wars Roleplaying Game
Created several illustrations for the Dungeons and Dragons adventure “Demon Queen’s Enclave” and Star Wars Roleplaying Game book “Scum and Villainy”.
White Wolf Publishing, 2008
Scion
Contributed a number of illustrated scenes for the Scion campaign book “Ragnarok”.
Isles of Midgard, 2007
Isles of Midgard Project
Illustrated race and environment concepts for an independent MORPG/mod collaboration.
EDUCATION
2003-2007: Rhode Island School of Design, Providence, RI
Bachelor of Fine Arts in Illustration, 2007
Concentration in Social and Cultural Archetypes
SKILLS
Art and Design
Skilled with a variety of traditional painting, drawing, and sculpting materials. These include many types of pens, pencils, and markers, oil, acrylic and gouache paints, plasticine and other oil based clays, Super Sculpey, and casting materials.
Computer
A strong knowledge of both Mac and Windows platforms. Experienced with Alias Maya, Rapid Prototyping Process, Adobe Photoshop, Illustrator, and InDesign, Corel Painter, Cinema 4d, Dreamweaver, and Zbrush.
Personal
Very comfortable and enthusiastic in a team environment and collaborating with others.